Now you can finally get into the hotel so head back there. Make your way back to Balamb city. When I get back to Balamb I play a game with the girl sitting next to the QoC the rules are open, random, and all. You can use Blind on either of these two enemies to make their attacks miss often. Just enter the Train to find the Captain. Make your way back to Balamb city. We have to find the captain so we can kick his ass and get the Galbadians out of Balamb. Released: 02/11/1999. GFs: Pandemona Items: Megalixir, Combat King 002 After having explored the world, you should return to Balamb city. You can encounter T-Rexaurs in the Balamb Garden Training Center or in the forests on the island of Balamb. Back at Trabia disembark, and go to Trabia Garden. When I choose quit at that point it anounces that open has spread in the region. Summary: Squall, Zell, and Rinoa dock in Galbadian-occupied Balamb. Teil 12 unserer Komplettlösung von Final Fantasy VIII. First, we have to gather some intel. Do not forget to draw Pandemona! Talk to all the guards here (and the conductor), and then go back to Zell’s house and talk to Ma Dincht. There are multiple ways to obtain Star Fragments on the first disc of Final Fantasy VIII: Card Mod 9 Iron Giant cards to get 3 Star Fragments. Get the most out of your FF8 game by following this detailed and comprehensive walkthrough. The guards will attempt to stop you from entering, but just keep talking (and randomly wandering around) and the team will manage to get inside. Balamb Garden-I’m afraid I might have misread that whole Shumi Tribe-flip thing before. Do exactly as he mentions and equip the full team with proper Guardian Forces. FF8 - Weapons Monthly July Issue. Once inside, speak to the Galbadian sentry to get through. 87.5% (14 votes) 14. Follow the dog back to the train station to find the Captain. Information on encounters, draw points, and more in the Balamb location of Final Fantasy VIII (FF8, FFVIII, PlayStation Network, PS, PS1, PSX, PSN) Final Fantasy. It got flipped, but didn’t become Trauma. Hunting the Captain ¶ You’re now in Balamb, and there’s no leaving until you resolve this matter. Save up before you head down, talk to Zell’s Mom in the back and then make your way over to the train station. Follow Selphie over the wall. Which of these option you usually do to find the Captain during Balamb story on Disc 2? Head over to Zell’s house first. It automatically reduces the affected character by reducing their HP to 1. Talk to the guards standing out front and then make your way down to the docks – the same place you were at when you boarded the boat for the mission in Dollet. We will attempt to explain the basis of the theory, and argue why it may be true. - Results (16 votes) Use the dog to find the Captain. Balamb City Under Siege Rare Cards Zell (Ma Dincht), Pandemona (Hotel Owner) Draw Points Cure, Thunder GFs Pandemona (Fujin) Magazines Combat King 002 (Raijin, Fujin) Enemies G-Soldier Make sure Zell is with you before entering Balamb City. Mein Name ist Thomas, geboren am 23.4.1990. I then went to dollet wher the rules are open, random, and one. I got it so the only rule in Balamb was trade : All. I have talked to everyone in town multiple times and I am looking for the Captain. You can also use Sleep on either of them. Location: Explore Balamb Garden's Training Center after the Battle of the Gardens. 50:47. Pilot the Garden to Trabia (northeast of Balamb), or you can stop by nearby Shumi Village for a side quest. You will be thrust into a fight against Raijin and two soldiers. Be ready to heal any player that gets hit by it and take out Raijin quickly to make sure his quick hits don’t take down a player who gets hit by Sai. I tried playing Shumi Tribe again in Triple Triad. Der 17-jährige Protagonist Squall Leonhart ist Kadett der Spezialeinheit SEED, welche in der Militärakademie Balamb-Garden des Kontinents Balamb … Let's get on that, then. Fortunately it’s not all that lengthy or difficult - start out by entering Zell’s house and go into the room to the right to have a chat with Ma Dincht, who will identify one of the occupiers as Fujin. Cid will give a short message to each graduate, including the true star of the Final Fantasy VIII universe - the anonymous SeeD #2 before dismissing everybody. Never use the dog. Final Fantasy VIII; Final Fantasy (NES) Final Fantasy (PlayStation) ... but the guards will tell you to find the captain… Make your way back into Balamb though before you leave and challenge the man standing outside the hotel to a game of cards as he holds the Pandemona Card. Of the buildings, the building on the right at the en… The guards will attempt to stop you from entering, but just keep talking (and randomly wandering around) and the team will manage to get inside. This is the generic ending everyone saw in Final Fantasy 8, correct? Huh. can anyone explain to me how I keep getting direct in Balamb? Make sure you draw the new GF, Pandemona, from Fujin before you get too far into the battle. ♥ FF V, VIII, XII, XIII, XIV ♥ This is an incredibly easy fight with no real strategy necessary because Raijin does not have anything in his arsenal other than standard attacks. The street has a three-way junction, with the road on the right leading down to the harbor, the road on the left leading to the train station, and the road at the back leading back to the exit of the town. User Info: incubdemon. Part 59: Part Fifty-Nine: Back to Balamb Part Fifty-Nine: Back to Balamb Thanks to our masterful subterfuge, we've managed to get into Galbadian-occupied Balamb. I know it's been a while since last post, but I've just started playing FF8 again, so please hear me out. Final Fantasy VIII. Final Fantasy VIII Galbadia vs Balamb Garden HD - Duration: 50:47. Check your desk for two GFs (they will be given to you later if you forget), and talk to the man on the path near the elevator to earn a starter set of low-level Cards. Read on for more information about objectives, items, and bosses within this section. You will run into Squall and the rest of the team – … Aus Neugier legte ich dieses Spiel ein und so begann die unendliche Reise durch das Final Fantasy Universum. It sounds like it's been hard times for the people here. Zell looked around and realized that they had reached their destination. Eighth entry in the break-dancingly popular Final Fantasy series, released in 1999. Visit Zell’s mother then head down to the […] Download and print in PDF or MIDI free sheet music for balamb garden by Nobuo Uematsu arranged by Ivan Burkhalter for Piano, Violin, Flute, Oboe & more instruments (Mixed Ensemble) Go back down to the docks and speak with the guard near the dog again. Platforms: Playstation, Windows. "Squall's Dead" discusses the possibility of Final Fantasy VIII's storyline covertly revolving around the death of its main character early on, a theory which - so far - appears to be undiscussed on the internets. About “Final Fantasy 8 Script: Disc 1 - Part 1” Set in a world of magic and machine. Description: SeeD cadets Squall and Seifer duel in a training session outside the Balamb Garden military academy, scarring each other in the process. Zell’s Mom will not be there, so exit and head down towards the Balamb Hotel. But, even though things haven't gone too crazy, tensions are mounting. Final Fantasy VIII is a role-playing video game developed and published by Square for the PlayStation console. Description: SeeD cadets Squall and Seifer duel in a training session outside the Balamb Garden military academy, scarring each other in the process. RenFern 10 months ago #1. Now it’s time to make your way over to Trabia Garden. It’s like the end of the game creates a new game plus mode of it’s own design, even though there wasn’t one in the game. A T-Rexaur that is level 30-100 has roughly a 25% chance of dropping Star Fragments. Final Fantasy VIII - Balamb Vs. Galbadia (Part 1) - Duration: 9:19. After the fight you’ll be thrown straight into battle against Fujin and Raijin. Final Fantasy 8 focuses on the lives of a few students in the Balamb Garden military academy. Over the seas to the west, the Republic of Galbadia has invaded the Dollet Dukedom, forcing Dollet to hire assistance from the Balamb Garden branch of "SeeD", Garden's elite mercenary force. Final Fantasy VIII Magazine Locations: all magazines, including missables, in pick-up order. Weapon Upgrades: Bismarck (Irvine), Crescent Wish (Selphie), Rising Sun (Rinoa), Twin Lance (Squall) FF8 - Weapons Monthly August Issue Park nearby so you won't have to walk for too long Galbadian guards will stop you upon entering the village, so run back and forth and keep pestering them until they will let you in (Squall should trick one of the guards into thinking he has valuable Ellone- related information! The organisation who run Balamb Garden, SeeD, take in pre-pubescent orphans and train them to become soldiers, requiring them to graduate before their twentieth birthday. It stood in a less than reputable dockside neighborhood, ironically just a couple of streets away from the more upscale area that the Balamb Hotel was in. StickySnake 49,564 views. Head over to Zell’s house first. Squall Leonhart attends an Elaborate University High known as a Garden. Or was FF8 the first time through and all of the time line was altered due to Edea taking on Ultimecia’s power and becoming even stronger. The directory in the main hall allows you to quickly travel to the outer parts of Balamb Garden. The monsters who, when defeated with the Card ability, may yield this card; this does not include monsters that drop a card when defeated normally or for plot reasons; The name of the shop where this item is sold, The cost to buy this item in this shop, if it is available for sale; these values apply if you do not have the Haggle menu ability, The cost to buy this item in this shop if you have the Haggle menu ability and it is available for sale, Whether the Familiar menu ability is required to purchase this item from this shop, This location is not accessible on disc 4, Monsters: Encountered in Balamb – 3 shown, Spells: Found in draw points in Balamb – 2 shown, On the table next to the save point (can either get this one or the one at the train platform), Outside the train station (enforces Balamb's rules; she starts here but may leave), Play Zell's mom with Zell in the party after becoming a SeeD, At the edge of the dock once the assault boat is gone, Found on the train platform (can either get this one or the one in Balamb Hotel), Play cards with hotel owner after defeating Fujin & Raijin. Zell’s Mom will not be there, so exit and head down towards the Balamb Hotel. The specific area within this location where this point of interest is located, Details on where this point of interest specifically can be found, The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience, The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over, Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead), The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range, The range of hit points which this monster may have; the exact number is based on the monster's level, The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in, The elements that this monster takes extra damage from, The type of item this is, based on the iconshown in game, The cost to buy this item in a shop, if it is available for sale; you receive a 1/3 discount on all items if you have the Haggle menu ability, The amount of gil you receive when selling this item; you get one and a half times this value if you have the Sell-High menu ability, Whether this item can be used in the battle, from the game menu, or if it cannot be used in this way at all (these items are typically used to refine other items or spells), Whether this is an Attack, Healing, or Indirect spell, The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage), The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list, The relative damaging or curing power of this spell, The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list, The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list, The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list, The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list, A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether, The element of this card; when the Elemental rule is in play, placing a card on a space with its elemental property will increase all numeric values on the card by 1, while placing a card on the wrong element decreases these values by 1, The number of this card that is used when refining it with Card Mod, The number of this item is created when refining this card with Card Mod, The item that is created when refining this card with Card Mod. The fight to follow is a little more complex…. incubdemon 4 years ago #1 SOOO I am on disc 2 and just got to Balamb after the Garden goes mobile. Final Fantasy VIII; Find the Captain - Balamb Story Disc 2 (Spoilers) User Info: RenFern. You'll begin the game in Balamb Garden.You're free to explore, but there isn't much you actually have to do here early on. Zell's mother is important around here. Talk to the guard standing next to the dog and then go back to Zell’s house and head up into his room. This complete Final Fantasy 8 Walkthrough includes discussion of the main plot of the game, side quests, hidden save and draw points, mastering basic gameplay including GFs and the junctioning system, and more. Once you’ve defeated Fujin and Raijin you will receive Combat King 002. ). I have gotten to disc 2 where I have to find the captain in Balamb. Released in 1999, it is the eighth main installment in the Final Fantasy series. Before leaving, talk to Cid again and he’ll give you the Battle Meter , which will record various stats like steps taken, battles fought, won and escaped. Drive out some familiar faces in the Galbadian captain and commander. Head down to the left back to the main Quad area to watch another scene where Rinoa falls off the ledge and then head back to the main entrance area of Balamb. The left path will contain Weapons Monthly July Issue visibly laying on the ground. The only move to watch out for comes from Fujin and it is called Sai. Mit 8 Jahren fand ich Final Fantasy VIII in der PSX Sammlung meines Bruders. You know, find out where the dude would even be. Final Fantasy VIII; Captain in Balamb HELP! ... Control the Balamb Garden and explore the Centra waters to find the White Seed Ship. The main street of the town is bordered by residential houses. Welcome! Captain Charlie's. 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Tribe-Flip thing before next to the train station bosses within this section travel to the back. You’Ve defeated Fujin and it is the eighth main installment in the back and then your... Way over to Trabia Garden they had reached their destination which of these you! Playing Shumi Tribe again in Triple Triad receive Combat King 002 got it so the only rule Balamb!

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